Friday, 29 May 2020

The Battle of Iron Ridge - A Dragon Rampant Battle Report.

The other day I said that I was going to post up a Dragon Rampant battle report to test the rules and see how the game plays.

This is actually my first game using the system, I was going to get some practice games in at the beginning of the year and attend the Rampant day 2020 event which was being organised, but the world put paid to that idea, especially as the thing was cancelled anyway due to the pandemic.

Anyway, for those who don't remember, I did an introductory post about the game at the beginning of the year, which you can find Here.

Given that whilst lock down has been eased, we still aren't allowed to gather in groups, Dragon Rampant was one of the best games in my collection to be played solo.

To set the scene in my house:
Out came the grass mat, the plastic bonsai trees and the ruins which are Here I made a bit back, along with my completed small forces. My son had gone to sleep, the Mrs was reading downstairs and the cats were calm and sleeping of their dinner.

Time for me to get a game on!

The forces are as follows:

Stormcast Eternals:



Lord Castelland and Knight-Incantor - Heavy Infantry with Mystical Armour and Wizardling.
These have the leader trait “Brave” meaning that they were never effected by fear.They had the spells: Heal Thee!, Power Bolt and Stronger Shields.They have 6 wounds each, using the reduced model count rule.

4 Sequitors – Heavy Infantry.

They have 3 wounds each.

4 Liberators – Heavy Infantry.

They have 3 wounds each.

A Dracoth Rider – Heavy Rider with Wizardling.

He has the spells: Banish Fear! Sod-Off-Spell and Power Bolt.He has 6 wounds.

3 Aetherwings – Lesser War beasts.

They have 2 wounds each.

The Nighthaunt:

Knight of Shrouds and 2 Dreadblades – Heavy Riders with Flying and Undead.

They have the leader trait “Goader” meaning that a unit can automatically move without passing a test to do so.
They have 2 wounds each.

3 Myrmourn Banshees – Scouts with Flying and Undead.

They have 2 wounds each.

6 Grimghast Reapers – Bellicose Infantry with Undead.

They have 2 wounds each.

Banshee, Spirit Torment and 10 Chainrasps – Light Infantry with Wizardling.

They had the spells: Heal Thee! Bog Thee! And Befuddle Thee!
They have 1 wound each.

An Abyssal Horror – Lesser War beast with Flying, Flame Attack and Undead.

This has 6 wounds.

Now that the forces are laid out, let's set the scene in the game:

“Find the ruins three days march westwards from Ancestor's Fyrd, it's a small ancient hovel nestled in the lee of Iron Ridge, we thought we could find a shortcut and beat the Angus clan here to trade. All we found was death, tormented spirits rising from the ground to attack us as we moved through, there's no way traders will be coming here unless that is dealt with”

Andrius Suresteel thought about the tales of the wild eyed trader who had rode into Ancestor's Fyrd six days ago. Trade was the lifeblood of the township and needed to get through, more over, a significant Nighthaunt presence this close to the town had to be dealt with and quickly. It had taken them three days to call back the roving patrols which kept the Brayherd's to the north in check, and leaving a garrison behind, they had marched out to confront this latest threat.

“Sigmar's work is never done my friend” Arinos Swiftsoul said from atop his Dracoth mount as if sensing the unease in Andrius.

“No, it seems not, we'll push on for another hour to the top of Iron Ridge and see if we can spot anything” he replied.

“Very good lord” Arinos said and goaded the Dracoth forwards to the front of the column.

****

An hour later they had marched onto the crest and were looking down at death.
Nighthaunt were spilling from the ruins sensing the living warriors opposing them, Chainrasps, Reapers, a huge Abyssal and the Knights which were leading the horde. With a howl like a dry wind, they set forward drifting on tendrils of smoke eager to kill the living.

“Form up, spread out to cover the ridge, we have the high ground” Andruis shouted to his Stormcast warriors.

Sequitors to his left, Liberators and the Aetherwings to his right. Andruis on his Dracoth following the Sequitors seeing the Reapers and Abyssal heading towards that flank. Orine Silverheart, the forces' Knight-Incantor remained by his side, the senior command and spell caster acting as the lynchpin of the force.

Issuing orders, the Liberators moved forwards to the edge of the treeline to make the best of the room available, at the same time the Aetherwings, ever unpredictable, shrilled and flew forwards, eager to rend the enemy.

The Sequitors and Arinos however were caught out by the speed of the enemy who were charging forwards en-mass, the Abyssal flying over the ghostly troops to switch flanks.
Andrius couldn't be sure, but he could have sworn he saw more ghost shapes in the ruins who hadn't moved but couldn't see properly.

With a sudden shriek the Aetherwings swooped forwards, driving at the Abyssal and tearing with beaks and claws.

The Azyrite birds, though valiant in the attack, hadn't managed to wound the great ethereal beast at all, yet when it hit back, arcs of blood followed the weighty hit and the hawks flew for the safety of the trees on the ridge.

Meanwhile, the Sequitors and Arinos had steeled themselves and marched forwards over the crest-line, staring at the incorporeal horde approaching, readying themselves as best the could for the fight to come.
At his side, Andruis nodded with satisfaction as Orine muttered an incantation to Sigmar and unleashed a bolt of purest white Azyr lightning at the enemy leaders.

The bolt struck true and one of the Dreadblade bodyguards seemed to drop somewhat towards the ground and slowed, these creatures could certainly be wounded. The other troops were watching as a cheer sounded from the length of the ridge at the strike.

With a sudden surge of movement, the Nighthaunt force threw itself forwards.
The Grimghast Reapers fell upon the Sequitors with unholy vigour, their scythes driving one of the warriors to the floor, his armour split in two.

The unit, unsure of themselves only managed to fend off the attackers before stumbling back up the ridge where they came. A bolt of lightning leapt skywards from the ground as the fallen warrior was reclaimed to Sigmar's realm.

In the center of the line, Andruis and Orine found themselves embroiled in a fight as the Knight of shrouds and his bodyguard had charged forwards and swept their blades in wicked circles.

“I am Vornos Ravenhold, do you fear death?” it seemed to whisper and scream at the same time.
Neither of the Stormcast deigned to answer and set about themselves with stave and halberd.

Though bloodied, the Stormcast heroes held firm. Their strength smiting one of the Dreadblades and wounding the other as the Knight of Shrouds pulled the ghostly creature in front of the halberd blow meant for him.
With a sibilant hiss, he turned and led his ailing comrade back through the trees for the moment.

In the center of the Nighthaunt line, Amondrizel, leading the Chainrasps, let out a shriek which cracked stone. She aimed her scream at the Liberators unit causing them to cover their ears in pain and stumble out of rank.

At the same time, they were hit by a more powerful shrill scream. The Abyssal had opened it's jaws wider them a living thing could have and shrieked, digging a furrow through the ground and pitching one of the stalwart warriors from his feet.

Steeling themselves, the Liberator unit redressed their ranks in-time to receive the charge of the Abyssal which swooped down from the top of the nearby ruins. Spectral claw met Sigmarite shield. Ayzr forged hammer battered ethereal scale as the fight erupted.

Amazingly they managed to drive the creature off, giving praise to Sigmar as they watched it silently drift away through the ruins.

Their gaze draw down towards the fallen comrade at their feet, before he is lifted away by a bolt of lightning, reclaimed to Sigmar's forge. Steeling themselves their set their sights upon the Chainrasp horde massing in front of them.

The Grimghast Reapers charged up the hill to engage the Sequitors once again. Scythes flailing they set about the Stormcast as if they were a harvest.

Unfortunately, this particular harvest was armoured in Sigmarite and fought back. When the dust settled another of Sigmar's warriors was reclaimed, but two of the Reapers had been banished back to the lands of Shyish.

Unfortunately, their nerve didn't hold and they scrambled backup the ridge again, in-spite of the bellowed orders of Arinos.

The figures which Andrius thought he had seen at the beginning of the battle finally resolved themselves as a unit of Myrmourn Banshee's. They swept forwards and immediately began wailing at the Liberators unit. Obviously wise to this tactic now, the Liberators were unaffected and continued about their business.

Meanwhile magical spells seemed to permeate the air as Amondrizel turned uttering praise to Nagash, Supreme Lord of the Dead, seemed to reinvigorate the Knights and they reformed themselves more solidly.

Orine, casting another incantation from Sigmar, caused the Liberator's armour to begin to glow, almost white with the divine protection coming from it.

And Arinos, bounding forwards on his Dracoth, sent a searing bolt of lightning into the Grimghast Reapers, causing one of the ghosts to disintegrate entirely and causing the rest of the unit to scurry backwards to safety.

Not taking a single step backwards, the Liberators charged forwards with a mighty warcry!
They smashed into the Chainrasp line and battle was joined in earnest.

Rusted sword and spectral claw proved no match for the mightily protected Liberators who proceeded to banish six of the ghosts in a matter of moments, hisses and gasps echoing from each banishment.
Amondrizel, sensing the fight was turning, spitefully stabbed her dagger into one of the few weak points of the Liberators causing a wound, before turning and gliding away with the surviving Chainrasps following through the ruins.

Once again Vornos Ravenhold led the charge up the hill, determined to see these upstart living beings be drawn to the world of the dead. He managed to draw a bead on the Knight-Incantor and sweeping his blade in a whistling arc dealt a sever blow to her, driving her to her knees. He over extended however and being so set on killing Orine, he failed to recognise the death shriek of his remaining Dreadblade, let alone the whistle of the Halberd which had now cut through several of his physical ties to this realm. Panicked and badly out of position, the Knight of Shrouds emitted a high pitched wail and bled into the ground and returned to Nagash in Shyish.

With their main source of connection to this realm defeated, the remaining Nighthaunt all seemed to fade and little, their power somewhat diminished, until Amondrizel, the thorn in the Stormcast sides, screeched once again and focused the rest of the ghosts on the battle, only the Abyssal fled from the battle line, recovering it's wits a few moment's later.

As the Knight of Shrouds dissolved into the floor, the Liberators and Aetherwings were back on the attack.
The Aetherwings seeking out the retreating Amondrizel and Chainrasps, clawing at the ghosts which deftly avoiding the return attacks.

The Liberators carried on their forward momentum and slammed into the Myrmourn Banshee's who were lining up to attack the Lord Castellant, current;y helping the wounded Knight-Incantor back to her feet.
With another warcry to Sigmar, the Liberators set about the Banshee unit before the enemy knew what had hit them. Wiping the spectres from the realm, an echoing wail emitting from each undead banished..

Arinos had charged into the Grimghast unit again, driving his Dracoth hard. The creature swept about with it's giant claws, biting forwards as Arinos swung his sword, keeping the standard he held high.

With the turn of the Reapers once again, the Nighthaunt seemed to loose whatever passed for a heart amongst their kind and quit the field.

The Nighthaunt had been driven away, Andrius gathered about him his surviving warriors.
Though many were bloodied and Orine Silverheart was struggling to stand by herself, his forces losses were thankfully light. Two Sequitors and one Liberator had been reclaimed by Sigmar for reforging, the one Aetherwing which had fallen was lain to rest at the foot of the crest.

“We have done great work here, the trade lines from the west will resume to Ancestor's Fyrd with the new of this victory, Praise be to Sigmar!” He spoke to his warriors.

“Praise be to Sigmar!” the echoed.

“Further” Andrius continued, “Eldermnon Hammerborn, your and your Liberators have performed above and beyond that which was expected of your today. In recognition of your deeds, your shall be referred to as 'The Bulwark of the Heavens' from hence forth”.

The Liberator Prime stood straighter at this news, pride filling him. Even his wounded soldier shrugged off the help of his fellow to stand with his prime in recognition of this accolade.


Looking about him with a weary but proud eye, Andrius Suresteel met the eyes of every Stormcast present.

“We march to Ancestor's Fyrd!”

****

Well, an enjoyable couple of hours play testing the rules.

I enjoyed the randomness of activations, and the fact that if you fail an activation, then your turn automatically ends regardless of whether it is the first activation or the last. There was much luck of the drawer in the game, if some of the rolls, especially for the almost immortal Liberator unit had gone the other way, then it would have been a very different story. Likewise the Knight of Shrouds, inspite of him being the "Big Bad" couldn't seem to cut his way out of a paper bag, nevermind a fully armoured warrior!

One of the things I like the most about this game is the damage system is very well done, simple but elegant and I had that down after the third combat. I think with time and a few more playthroughs then I will get speedier at the rules and not have to cross-check as much as I did, as this is what ate up a lot of the time today.

I will definitely be playing this again in the future, and maybe organise a campaign for myself to play through.


Until next time...


- Lewis




No comments:

Post a Comment