Saturday, 18 May 2024
Saving Lord Smythe - a Bolt Action v1 battle.
Tuesday, 12 September 2023
A Weird War* - A Xenos Rampant project, part 2.
The second focal point of the force, the Bear is definitely the main focus, the Walker is a chunky model which fits well with the ideas behind the force in general.
Saturday, 2 September 2023
A Weird War* - A Xenos Rampant project - part 1.
- Build and paint a 40 point force for Xenos Rampant.
- The force MUST include at least one vehicle, which can only be built and painted as a "November Special Challenge".
- The force must fit to the theatre/time period the group decides.
- Weird World War 2 (Konflikt '47), and pick a theater ETO or North Africa (replace the German folklore with desert folklore?).
- Command and Conquer, Red Alert 2** (Soviets Vs Allies, post WW2 tanks and infantry, with super science, mutants and psychics).
- Command and Conquer,Tiberium Sun (GDI Vs NOD around 2020 and near future with mecha and stuff).
- Star Wars (using Legion gear), might be a bit of a longshot as I don't think any of us play this already.
- 40k, the obvious classic, but an excuse for us all to make a small starter force/skirmish platoon, themed around a battle we make.
West Wind Productions have a range called Secrets of the Third Reich, and they do these wonderfully characterful Anti-Mech/Tank rifles as part of their British range****
Friday, 9 October 2020
Urban Terrain, drybrushing is hell.
Greetings, this is the third part of the build of these first scatter terrain pieces (I swear I will get round to fnishing the Municipal Building and the Bar I started).
Part One and Part Two are here for the building process.
This third part is after the last details were added, and the floorboards were blended into the "Bolt Hole" piece. I also added some final drybrushing in a further grey colour and some black on around the upper windowframe of the wall, to simulate where soot had built up as if the building had been on fire and that was the last standing part of it...until a shell drops and blows that bit to smithereens, but I digress.
Here is an overview of all four piece's together:
They really came together well, here's a photo of the two rubble piles, with some Imperial Fists for scale:
The smaller of the two comes roughly to the Primaris Marines waist and the larger obscures the miniature, except for the very top of their helmets and backpacks...or the back-banner in the case of the Sergeant.
The "Bolt Hole":
You can see the darker areas where I drybrushed to make the soot effect. I nicknamed this piece as the Bolt Hole because I originally had in mind gaming using Terminator:Genysis models (more on that in a later post) with this and based the idea a lot on the Future War look with the piles of rubble and randombits of wall left standing which the resistance are using for cover. Adding to this the oil drum (which could, rather dangerously, be used for a firepit) and the fact that I added boards over the window made it seem like an old hideout type place.
Finally, the telegraph pole which I need to finish the detailing for, but is functionally complete:
I took pains to add some black drybrushing towards the top half of the pole, as in real telepgraph poles (at least in the UK) there is often a tar which is applied to the poles, this helps stop the wood rotting, considering our famously wet weather here and was something I wanted to add.
I do have to modelling up the connection box and wiring to add to the piece, as well as finish the camper van for the flat area, but it is usable as it stands.
I'm going to focus on my Orktober project for the time being this month, and work up some more terrain once I've gotten the greenskins sorted I think.
Until next time....
- Lewis

















































