Tuesday 17 September 2019

Solo RPG - Okada Sai and Hatamoto Sakuna.


In-between working on the Armies on Parade board, the Nighthaunt and some other 40k bits, i was inspired after my first Solo-RPG game the other week.

Sitting down with the paints i worked up the two principal Onna-Bugeisha characters, Okada Sai and her Hatamoto Sakuna.



Ostensibly the Warlord Takahashi Tae and an Onna-Bugeisha model, they have taken on further life then expected due to the start of the story.

Sai, the katana wielder, is a model i finished last year, and put the final touches to recently. I'm not sure whether to leave her with the poorly painted cherry blossom tree on her kimono, or just paint over it to even things out.

Sakuna is the model finished most recently. She's the only Onna-Bugeisha with a naginata who isn't wearing armour which came in the box. So i never felt she fitted the group properly.

These two will be having their story furthered soon, i just need to be a little less busy in order to make it happen.

Until next time...


 - Lewis.

Fantasy - Spooky, Scary goings on...


Hello, welcome to another project i have on the go currently, my nighthaunt army.

If you look at the tags, you'll notice that a new one has appeared, "Dragon Rampant".
This is a generic fantasy ruleset, in which you can use any miniatures you want as they fall into broad categories:

Elite Cavalry, Heavy Cavalry, Light Cavalry, Elite Foot, etc.

This means that everything has an equal chance on the table and there aren't any "auto-include units".
You flavour your units by adding fantastic rules for extra points per unit.

E.g. a Heavy Rider unit is 4 points to start, but you make them undead and able to fly and they are now 8 points (i think, it's late and I don't have my copy of the rules nearby).

Anyway, i decided to turn my AoS armies into Dragon Rampant armies as i like the rules, and much less faff then AoS!


So far this is everything that I have completed.

Knight of Shrouds, Bladeghiest Revenant, Tomb Banshee:
These are the leaders of various units, instead of being individual characters like in AoS.

Myrmourn Banshees:
These are a scout unit, the ranged attack represents the Banshee howl attack.

Chainrasps:
The meat (metaphysically speaking of course) of the army. These will be twelve strong and led by the Knight of Shrouds. Classed as Light Infantry, they are a big block speedbump really.

Glaivewraith Stalkers:
These models aren't actually in the Dragon Rampant list, i just had them at something like 70% completion and decided to clear them off the desk as i was working on the dead stuff.

Dragon Rampant is a much smaller set game then AoS, games are typically played up to about 30-40 points.

So here is my 30 point Ghostly undead list:

  • 3 model Heavy Riders unit (leader, enchanted weapon, flying, undead) - 7 points.
  • 3 model Scouts unit (flying, undead) - 4 points.
  • 6 model Bellicose Foot unit (undead, enchanted weapon) - 5 points.
  • 12 model Light Foot unit (undead, offensive) - 5 points.
  • 1 Lesser Warbeast (undead, flame attack, flying) - 8 points.
The list is actually 29 points, but who's counting??

Most of the units are reduced model count meaning that individual models will have multiple wounds.
I am aiming to get this force completed for Halloween this year, for extra spookiness.
I may even be able to get my Stormcast up to the same level in order to have a few games.

I'll go into an overview of the game properly once i have stuff done in order to post a battle report alongside my explanation and thoughts of the game in the future*.

Until next time...


 - Lewis.



* Kind of late to the party with Dragon Rampant as it's been out for a few years now, but i like it and it deserves to be more well-known then it is!

Tuesday 10 September 2019

Armies on Parade 2019, part 3...something, something ground cover...


Welcome back to another edition of Armies on Parade 2019.

Its been a little while since my last update, but things have been progressing, albeit slower then before, mainly due to extra hours at work, and waiting for step on the board to dry, you'll see.

Anyway, on with the ground cover, this was the next step after making sure that the filler and PVA on the hills had dried properly.

Supplies gathered, a mixture of PVA, water and Nutmeg Spice emulsion from Wilko's was used to first paint the board.
This ensures that if any of the following ground cover falls off, white patches don't show through the ground.


This was then sprinkled with fine builders sand which had been dried thoroughly beforehand.
It was then given another coat of the mixture to seal it all together ((hopefully).

I worked in small patches at a time to give the previous layer chance to dry and to maximise my working time.
The bare bottom corner has plans, so don't worry about that yet.

Onto the road, and for texture i followed the advice of Luke from Luke's APS, in which he uses textured wallpaper.
With a "sample" torn from a roll in B&M, i set to covering the roadway segments.
This wallpaper has a suitably rough texture that, once painted, it should look like some form of weathered, worn cobblestones... that's the hope anyway.

Afterwards i attacked the edges with some filler to smooth things out.

The board is currently drying, so some more emulsion, PVA  and sand will be added before the road starts to get some paint.

So far, I am on schedule to finish, so here's hoping, but with a possible new job in the line and being short staffed at my current job, things may get a bit dicey.

Until next time...


 - Lewis