Trench Warfare continues as the first three sections of trench have now been completed, giving me and entire three foot stretch of trench to cover my table with side to side on the short length.
These are all very generic coded throughout to be used with multiple games systems, as that was always the endgame with these.
Lots of coffee stirrers were chopped up for the wooden duckboards and revetments holding up the firing step.
I also had several plates of nothing but sandbags printed for me, and have been using them by the dozen each time I picked up a piece of terrain.
I also tried to make each section have a bit of a narrative element but fit in with the next pieces along.
For example, section 2, shown here, has a crater blown in the frontline, but has been shored up quickly with a couple of lines of sandbags until the engineers can repair it properly.
Meanwhile, section 3, shown here, is a larger firing area suitable for heavy weapons teams to set up a strong point.
I also added little details, like the extra supported firing step and the planks with securing's fastened over them,.as if the engineers were disturbed during a maintenance session and left them there to fight the enemy off...
Section 3 in full from above.
After the build was finished, I took some brown spray paint for priming and giving everything a cohesive look.
This step also has the added bonus of locking in any loose sand and ground cover which hasn't quite been grabbed by the layers of PVA glue.
And painting begins, sandbags get a bone/off white base, anything wood got a Baneblade Brown basecoat and military equipment gets a neutral Death Guard Green base which is a lighter NATO style green.
And finally the entire terrain set gets washed with a homemade black-brown wash to shade everything and get it ready for drybrushing up to finished level.
And we leave them there for now, the next update (hopefully) shouldn't be as long in coming.
Until next time, have nice day...