Sunday, 19 August 2018

Crossfire - Battle Report


About three weeks ago, I got to visit friends over in Stockport, head to the North West Gaming Center and Element Games store and spend the afternoon rolling dice and pushing models about.

A RARE DAY OF GAMING!!!!!

As much as this blog is about Fantasy and Sci-Fi (mainly of the GW persuasion) I do like to dabble in historicals, and one of my friends is a real WW2 fanatic. He used to play Flames of War at tournaments regularly and has stacks of stuff sitting in his house.

I say "used to" because he fell out with the game during V3, but is slowly going back to it (away from Team Yankee) with the V4 rules.

We decided to use his 15mm stuff to lay on a test game of CROSSFIRE between ourselves, after watching a few youtube videos, mainly by a guy called Lindybiege.

Crossfire is an unusual game in that there are now tape measures involved and there is no set turn sequence. You pile as much terrain onto the board as possible (to still have a game amongst) and then you rely on line of sight...a lot.

Every weapon is constantly in range, and you can be shot at any point that you can be seen.

For your turn you choose an element of your force, and proceed to mark out its path with your opponent watching from where his units are stationed on the board, cue lots of crouching near the table to get an eye level view.

When you can see the enemy models you call out and can proceed to open fire upon them if you wish, at which point the turn initiative becomes yours and you resolve that firing sequence, then begin to do whatever you wish to do with your turn (move, fire, dig in, call in artillery, close assault, etc) You can do whatever you wish your troops to do until they are spotted by the enemy, at which point the initiative passes back to them.

Intrigued by this unique style of game, we headed to Normandy, sometime in July 1944 on the eastern flank of the Allied invasion:

The British Paratroopers:
This company consisted of:
  • A Veteran Company Commander (known as Sean Connery from now on, the army was themed around "A Bridge to Far")
  • A Veteran Forward Artillery Observer
  • A Veteran Sniper Team
  • Three Veteran Rifle Platoons.
The German Heer:
 This  reinforced company consisted of:
  • A Veteran Company Commander
  • A Regular Forward Artillery Observer
  • Four Regular Rifle Platoons.
  • A Regular MG42 team.
  • Two MG42 Teams attached from Divisional Support.
Lot's more fire support for the Germans, however, being rated as "Regular" not "Veteran" means that they are harder to rally and get going again if they get bogged down or suppressed in combat.

The Village:
As we were playing using 15mm stuff, we limited the table size to 4'x4', the mission objective is to take and hold the townhouse next to the crossroads, the tall blue/black building.

The victory condition however, was to hold that building for five consecutive initiatives.
An initiative is anytime you have to make a test, to rally, shoot, move through difficult ground, etc, anytime to roll some dice and succeed you retain the initiative and continue, pass five tests in a row and you win.
Fail a test and initiative passes to the enemy...

Lots of building and LoS blocking terrain bases as you can see, leading to us to deploy rather conservatively on our board edges:
This photo is just after the first British moves on the left flank, I got a bit carried away and managed to get that platoon all the way up to the objective, and after having a check down the road discovered that the buildings doors were not in LoS of the German platoon covering the road, so took the objective and headed to the second floor to keep watch:
Unfortunately, I had neglected to check the LoS from the windows on the upper floor and immediately came under fire from the Germans on their left flank, handing the initiative to the Germans and suppressing my platoon, way out with no support available:
This created the situation whereby the German rifle platoon covering the road could move forwards, this platoon could not see them as there were no windows on that side of the building, and make it all the way to the side door.

This led to a bloody close assault, in which my Paratrooper platoon would be wiped out and the German's would take the objective:
They became pinned down as my plucky Brits (British troops are ALWAYS plucky) managed to take a stand with them as they died and the Initiative passed back to me.

Sean Connery, seeing the objective fall to the enemy rushed his troops forwards down the side of the road, then I tried to be sneaky and move my second platoon up as well, getting as far as the cemetery walls:
Unfortunately, when the platoon crossed into the cemetery, they were spotted by the German platoon in the objective building who promptly opened fire with their MG, pinning the squad and passing the initiative to the enemy who took immediate advantage of the Brits being bogged down and moved their entire force up stacking up behind all available buildings and calling in some 105 shells for good measure on Sean Connery's head pinning him and his platoon in place:
Cunningly the Germans had also placed a platoon across the road covering the cemetery, however they failed to spot the British paras moving into the walled enclosure until they moved up and opened fire upon their position, at which a furious firefight broke out down the narrow street:
Now it was a matter of time as both of us failed initiatives straight after each other, resting with the initiative in British hands, I decided to try to rally my stricken platoon in order for them to either move forwards and put some fire on the German platoon covering the road and get some supporting fire from the platoon in the cemetery, or move forwards and take one of the houses to their left.

After checking I had to roll ANYTHING but a '1' to rally them because they were veteran troopers:
Of course the Dice Gods laughed jovially at this turn of luck...Sean Connery, even with all his smooth talking Scottish-ness, failed to motivate the "Crack Troops" of the Parachute Regiments and they stayed hunkered down waiting to see what would happen, and initiative passed back to the Germans, who's wily commander then proceeded to pass five tests, badly cutting up the platoon in the cemetery (it doesn't matter if you are in cover if you are being forced to take save after save after save due to indiscriminate firepower coming your way...) and winning the battle!

So, thoughts on our first game of Crossfire:

I really enjoyed the game as it was completely different to most other things we have played.
The movement and firing rules were interesting, they took a couple of attempts to get right, but once you figure out that you can do whatever you want without the enemy seeing you, possibilities open up.

Likewise, opening fire on the enemy, whilst risky as you give your position away, if done correctly, and by more then one unit in conjunction (there are special rules for this co-ordinated strike) is deadly.

Close assault is simple but EXTREMELY deadly to both sides, my Paratroopers were obviously having an "off day".

I do look forward to giving this game another try, I don't think it will become a staple however, as we also tried Bolt Action, which is very much Beer and Pretzels WW2 and that was enjoyable to the point where we were both shouting about the FUBAR table when one of the German Tanks blew up his own reinforcements!

Until next time...


 - Lewis














40k - Death Guard Marines


During my hiatus from the blog, whilst I was unsuccessfully trying to get the "Tale of Warlords" group up and running on facebook, I picked up one of the small starter boxes for 40k.

Our local GW manager was running a competition for painting a Primaris marine, which I was going to enter, but never got around to due to work going crazy at that time with people off work sick (in the middle of February, who would have thought that?!).

I intended to get to the few Death Guard models which came with it one day, well...here are two of them finished:

These were painted following the Bone armour tutorial which White Dwarf featured last year when the Death Guard were fully released just after 8th edition 40k.

I am really happy with these models, and it just shows what can be achieved by following a guide, as I never liked Nurgle stuff before, but it's mainly the colour scheme which sold me on these and made me want to paint them.

I have one more Plague Marine, 6 Poxwalkers and a Dark Vengeance Hellbrute which has been sitting in a cupboard for Emperor only knows how long to add to them, they may get some reinforcements in the future...may...


Until next time..


 - Lewis

Terrain - Azyrite Ruins


So cracking on with projects new and old now that I am properly well enough to wield a brush in anger again.

Games Workshop have produced some lovely terrain kits alongside their miniatures for years now, even if I still think it was better when they used to tell you have to make Canals out of polystyrene blocks and cardboard base, or hills out of sheets of polystyrene, etc.

One of the latest ones they made for Age of Sigmar was called the "Azyrite Ruins" and I had my eye on them since they were released.

Instead of just getting the basic Ruins box, I splurged the extra cash for the "Blasted Hallowheart" box, in which you get a full set of Ruins, Four join-able fold out cardboard sheets to make a playing surface 5'5"x3'5" (the average dining room table size...) and a set of three battleplans (scenarios) which join together to make a mini-campaign as such.

These took me around 2 days to complete:

I started by cleaning the models up (obviously) and gluing them to some 6mm MDF scenery base shapes I had lying around in the "Terrain Supplies Drawer":






Next, interior filler was added to the bases to give them some texture:


A covering of sand is added next (some people use PVA for this step, but I find that it often takes too long to dry, I prefer to use a colour of paint which I rarely use or dislike the colour of as it'll all be covered in stuff soon anyway, currently I use a pot of GW Xereus Purple, horrid colour):



A blast of white primer (my go to colour) and things are getting ready to start coming alive:




For the ground colour, I use a base of a mixture of emulsion from two Wilko tester pots, Chocolate Dream is a light biege/brown colour (I couldn't get any of the darker Chestnut colour) and the Supernova colour is as near to black as I could get, its just off...:




After this step, I hit the ruins with a basecoat of Karak Stone:

And then a heavy overall wash of Seraphim Sepia, this shades all the recesses rather nicely ready for the next step:




I missed taking a photo of the next step...

Basically it is a heavy drybrush of Ushabti Bone, but rather then being done in straight lines like a normal drybrush, I moved the brush in circles to make sure to catch as much of the raised detail as possible and to cover any spaces where the Sepia wash may have pooled oddly.
Next on the agenda were the columns, I had had in mind to do these in a Jade Green-ish type colour since I saw on the the Warhammer TV videos about this kit, so Kabalite Green wash watered down 1:4 with water and washed onto the columns:


These were then hit with the same Ushabti Bone drybrush as the rest of the model, when I get round to doing another set of these, I will include this step before the overall drybrush to save a step and save some time, this drybrush though, ties the columns into the rest of the model by adding the weather and dustiness of the rest of the ruin:





At this point the models are essentially complete apart from a little tidying of the bases, this was done by painting the rims of the base with Abaddon Black, the final step was to add some Grass Tufts in places:


They were placed into the cabinet along with some of my finished Order army:



This is a great kit, I am definitely going to pick up another of the Ruins box at some point in the future just for a little more scatter terrain.

Until next time...



 - Lewis

Thursday, 16 August 2018

Fantasy - Jade Gargoyle

Also half painted was a Stone Gargoyle from the Reaper Bones range.

Again this is part of my friend's RPG collection, which I already painted up the Earth Elemental for.




I went with a more green scheme for it, rather then the traditional greys, to make it stand out.

Incubi Darkness washed all over with Nuln Oil as a basecoat.
Then successive drybrushes of Incubi Darkness, Sotek Green and Kabalite Green.
Details such as claws and eyes picked out in Black and Red (I need to go back and tidy up that eye...)
Then base to suit.

Until next time...




  - Lewis

Fantasy - Nighthaunt Beginnings


After a recent brush with ill health, I have managed to pick up a  brush again and finish something which has been sitting half painted for the better part of three weeks.

With Soul Wars, Age of Sigmar 2nd Edition's starter box being split between myself and a friend, I am painting it all up for the end of September when we can get together again and have some games.

Starting with some fairly innocuous Chainrasps and a Knight of Shrouds this is the end result:



As has been said a million times or more before me, the new Ghost sculpts from GW are fantastic (if a little fragile at times).

The Knight of Shrouds was originally bought to be used in Silver Tower games, as GW released rules for him in White Dwarf as a player character!
Still a great model to paint up.



The Chainrasps are just fun models, their background is that they are murderers who are cursed in the afterlife to wear heavier and heavier chains as time goes on, this drives them insane and they maniacally surge forwards in a huge horde to kill as much as they can.



A good feeling to get something finish now that I am feeling better and able to pick up a brush again, onto the next job from this project.

Until next time...


 - Lewis