Showing posts with label Dreadtober. Show all posts
Showing posts with label Dreadtober. Show all posts

Saturday, 2 November 2024

Dreadtober 2024 - Dreadline missed.

 

So, Dreadtober has been failed this year.


This is as far as I managed to get with the Meka-Dread painting, real life just caught up with everything.

All the parts have most of their basecoat's down, I just need to add some brass detailing to the bolt heads on the legs and then I can wash everything with the brown weathering shade and then work colours up from there.

I'll get it finished soonish, but I'm just waiting for some good chunks of hobby time as work has ramped up with contracts, so my time is starved at the minute as I'm getting home and spending a couple of hours with the family in the evenings rather then just hobbying immediately when I get home.

I managed to work up the craters, as they were a quick project to finish which kept me in hobby, but anything bigger which requires more time was just not going to work for me.

Real life, always getting in the way...



Until next time, have nice day.

Sunday, 20 October 2024

Dreadtober 2024 - Torso work.

 


The madness of Dreadtober 2024 continues, and I started work on the main Torso of the Meka-Dread this past week.

I didn't get any photos of the original colours going on (no point really), but here is the torso alongside one of the Kills Kanz I finished in Dreadtober 2022.
I've stuck to the same overall palette of red, black and white, with a little gold thrown in for a spot metallic.

The rust is still really bright, but you can see the various components better now that there are some other colours present to break up the outline a bit.

The "Face" was stippled with white for the skull, it won't be getting checkers, however the various other white panels definitely will.
I'm also torn between doing the massive eye in a bright yellow or a green glow.

Next it was time to start weathering, Orks never clean their vehicles after all.
So a home ade wash was mixed up, ten parts Rhinox Hide, fifteen parts water, two drops of Washing Up liquid. This last is to break the surface tension of the water and force it to flow around all the details on the model.
I'm using a spare upturned cavalry base to mix in, after a friend nicked (by acciddnt I'm sure) my previous mixing tub after I showed him how to make his own wash for his terrain...

Half hour later, she was dry.
The Rhinox Hide is a little more reddish then brown when it separated out like this, which aids in the dirty/rusty effect, the texture on the skull face itself is really nice.

You can see how it settles into details like the grills at the bottom of the engine area or the tubings on the torso front. 

You can also see the difference in brightness of the rust here in this photo.
Whilst still somewhat prominent on the torso, it's definitely more subtle then before, like on the gun.

Finally I thought I'd end this update with a photo of the current state of play of the dread, you can rally see the difference the was makes when compares with the other subassemblies.

I'm hoping to get some work done on the beast this week, but that depends on both work and my health.

One of the reasons I feel like I am behind schedule is because I have been ill this last week (last Saturday I didn't even get out of bed all day), so I'm hoping it starts to clear up and I can stop having coughing fits* so I can paint normally again.

Next steps are to block in the details on the torso leaving the weathered colours beneath, and to start with the rest of the parts.
It's just this is the start of the time consuming part of painting with picking out panels and details, etc. 

Then CHECKERS!!!!!!!!!

I advise anyone reading to check out the Dreadtober blog here:- Dreadtober as there are some cracking entries being worked upon.

So, Until next time, have nice day...






*Fortunately it's not, whatever variant of COVID is doing the rounds in the UK. It just seems like a bad chest infection/dry insistent coughing.

Friday, 11 October 2024

Dreadtober 2024 - Rusty Metal.

 


The first update of Dreadtober is in.

After getting the build together...and using the most pins I've EVER used on a single model sorted, I was keen to begin painting, conscious of the fact that I've still got to go to work and that will eat into hobby time.

My usual Ork scheme is what I'll be aiming for, and this is Mekka-Dread is going to be a centerpiece for the Dreadmob I did for my first Dreadtober in 2022, so it needs to match those.

One thing I decided to try differently then my usual method is to use a coloured undercoat.
I normally work over a grey undercoat and then add a coat of watered down orange paint as the basecoat of the rust, as it will flow deeply into the recesses.
A trip to the local Range* store procured this can of Yellow-Orange. I use Maston Colour sprays for my primer now, and this is in the Maston One range, meant to give one coat coverage but I found it a little thin and needed to give two primer coats, using more paint then I would have liked.

Once the dread had dried it was looking very bright, but a great starting point for the rusty metal.

First step is to heavily drybrush the entire model with Warplock Bronze (I used the last of my very old pot of Tin Bitz** for this).

The second step is a lighter drybrush using Leadbelcher**. This gives the metal sheen I was looking for, whilst keeping the darker metal and rusty orange in the recesses.

It still looks a little orange and bright at the moment, once I've gotten some coloured panels down and areas for checkers marked out, I'm going to hit the entire model with a dark brown wash to darker it down.

But this will be in the next post.

Until next time, have nice day...




*For non-UK readers, The Range is kind of a general store which sells craft materials, furniture, interior decorating stuff, food, etc)

**Before one of GWs renaming for "licensing purposes" periods, the paint Warplock Bronze was formerly called Tin Bitz.
Likewise Leadbelcher was formerly Boltgun Metal. Mephiston Red was Blood Red, etc.

Tuesday, 1 October 2024

Dreadtober 2024 preparation.

 

As has become tradition over the past couple of years, during October I'm going to be taking part in Dreadtober again.

The first year I completed an Ork Dreadmob and last year I painted up two World Eaters Legion Dreadnaughts for the Heresy period.

This year I decided to head back to my beloved Greenskins and tackle a model which I ALWAYS wanted but was never able to afford from Forge World before it was discontinued.

A Meka-Dread!!!!

A huge mechanical monstrosity armed with a massive Buzzsaw and a Shunta/Zzap Kannon. As well as a multitude of smaller holding klaw arms, and piloted by the maddest of Big Mel's makes this a brilliant kit.

As alluded to, I think the kit is Out of Production now, but as is usual for Forge World it was ridiculously priced for their lack of quality control so I haven't got that kit.

Instead, I found a free to download STL of the Meka-Dread on the purple site* and downloaded and printed my own.

After a few full build plates, washing and curing the parts I was left with this:

There are some serious chunks of resin there, lots of pinning will be needed!

Making a start, I began with the engine block as that seemed the easiest. The top exhaust and the pipes on the side were separate and easy enough to glue together:

Next I decided to tackle to Shunta-Kannon, this was in seven pieces total, and as there is a fair chunk of weight hanging off the shoulder I decided to add pins throughout this piece.
There are five or six pins in this gun alone!

Not photographed yet, but I also have the legs glued together and pinned with the hip joint added, so the beast is almost ready for priming.

I'm going to use my traditional Ork Goff scheme, starting from an orange basecoat to begin the rust effect, and then work up through metallics and add the black, red and checkers on the armour panels.

As usual through the month I'll document progress to keep everyone updated as well as for Dreadtober itself who post a weekly round up of everyone who signed up to take part.

Until next time, have nice day...


*If any of you reading this doesn't know what the "purple site" is, I will explain if needed. But as I know at least one GW staff member who reads this sometimes, I don't want to get the 3D modeller in trouble.

Tuesday, 31 October 2023

Dreadtober 2023 - part 4.

 

A rythmic pounding sound echoed from the stricken drop pod as Ghrast scrambled back over the rubble. It was clear that Dhekarst wasn't going to wait to be released from the transport, rather punch his was clear.

Oresk was busily butchering a scouting party which had found them even as Ghrast crested the wall of the ruined manufactory, the piercing shriek of tormented metal announced that Brother Dhekarst was now free.

A blinding flash erupted as he fired his Lascannon as something Ghrast couldn't see, sparking off an explosion as the high powered laser slammed into the ruins.

Ghrast ripped his bolt pistol from its holster and shot a charging Infantryman, sending the body tumbling through the air, limbs flailing with the freedom of death.
He thumbed on his Auspex scanner and turned trying to see some form of numbers of enemies.

Perhaps a platoon worth of mortal troops had stumbled upon them, armoured vehicles in tow, no doubt hoping to destroy the World Eaters who had become separated from the main force.

Dhekarst fired his heavy Lascannon again, a deeper explosion answering as he definitely hit something this time.
Oresk stomped his was forward, bloody smears ground into the dirt beneath the weight of the machine.

Ghrast felt the Butcher's Nails beginning to dig into his skull as the carnage erupted.
Without realising, he was charging forwards into the mortals, firing his pistol wildly.
His axe swung, separating head from neck, arm from torso and body from waist.

He saw only red and didn't register the burning promethium falling around him as both Oresk and Dhekarst stalked forward firing their Lascnnons in unison. Touching off a fuel storage tank and lighting the entire ruined building with hellish firelight.

*****

Phew, this was cutting it close this year, but both Dreadnaughts are fully completed for the deadline (Dreadline?) and ready to serve on the battlefields of Terra:

Brother Dhekarst in all his glory:

He uses the same techniques as detailed in my previous post for Dreadtober, just this time with a lot more red as he's further along the eightfold path then the previous dreadnaught.

I have three remaining Castra-Ferrum Dreadnaughts left over from the box I got from my friend. The state of these three shows you how much work went into the two World Eater ones featured for Dreadtober this year:

Everything completed so far for the Twelfth Legion:

Half of the next unit for this army is on the way as well now, I'm starting to bring in some Troops choices, considering most of the HQ and Elite sections are done now, just a second Apothecary to go.
These follow the ethos of mixing and matching any marine/chaos and Berzerker parts I can get my hand on, with a few 3D printed heads thrown in as well:

"BLOOD FOR THE BLOOD GOD!"




Until next time, have nice day...

Saturday, 28 October 2023

Dreadtober 2023 - part 3.

 

Ghrast stood at the edge of the crater looking at the second drop pod. He had already been working fifteen minutes opening up the first pod as its doors had locked slightly open due to the damage caused upon its arrival planetside.

This second drop pod had smashed through four floors and was buried beneath the rubble, as well as broken manufacturing equipment which had fallen in as well. He could hear the straining of servo's as the machine spirit kept trying to open doors which were lodged shut by debris.

"Brother Oresk, I will be sometime freeing the other drop pod, I will need covering to keep the enemies at bay whilst I work" Ghrast voxed to the already freed Dreadnaught.

The box like silhouette stamping its way through the murk simply raised its huge Powerfist in response and began a patrol.

Ghrast began smashing rubble with his Omnissian Axe and lifting chunks with his servo-arm. He estimated perhaps twenty, twenty-five minutes before be could open one of the doors.

If they had that long...

*****

Seventeen minutes exactly and the counter attack began.

Ghrast first heard it through the booming of nearby launched mortar shells exploding. Severely off the target of course, but still that meant enemies were nearby.

"Brother Oresk, do you read me?" He voxed, he'd managed to dig out most of the door, but hadn't began ministrations to get the damn thing open yet.

A bark of Storm Bolter fire echoed before Ghrast's vox link crackled into life.

A shrill scream erupted in his earpiece before being silenced and the deep baritone voice of the dreadnaught sounded.

"What is it Techmarine? I've got enemies to kill"

Despite the situation Ghrast smiled, "Understood Brother, Ghrast out".

A whirring power build drew his attention towards the stricken transport pod. It seemed it's occupant had survived the misdrop and was waking up.

"This is Techmarine Ghrast, Brother Dhekarst, are you recieving me?"

"Yes Brother, I appear to be in one piece, but unable to exit the drop pod"

"Yes, I am working on that, the machine spirit of the drop pod was offended by it's landing, it will be some time before I can open it"

"STAND ASIDE"

*****

Well, we're nearly at the end of October, which means we're also nearly at the end of Dreadtober.

Sadly, due to the extremely unsettled weather here in the UK recently, I haven't had as much time to hobby as I would have liked, due to rail lines and yards being flooded, and stricken freight trains to secure either in our yards or stable in sidings nearest to them.

I have however managed to get Brother Oresk fully finished and matching the previous World Eaters I had painted for this project:




The off white from the "Marine-Juice" wash really shows up on these larger models.

I'm pleased with how this started as a generic Assault of Black Reach dreadnaught from all those years ago, and has now been recycled and converted up into this Warmachine of the Twelfth Legion, the centre of the sarcophagus received those armour panels because of damage the dreadnaught had suffered before when someone obviously tried to grind away the winged skull which should have been there.

A lot of the symbology, like the ravening jaws are made from plasticard, with the rivets and spike being of all things, supports from 3D printed models!
I'm particularly fond of the skulls attached to the side of the Lascannon, being cut in half and filed flat before being glued to the trophy slot I built there.

If Dreadtober ends tomorrow at midnight, I'm not entirely sure when it does actually end as we normally go until the end of October, which falls on a Tuesday and then do the finished updates the following weekend. I can say that I am happy I got at least one of the Dreadnaughts finished with the second one, just needing a few highlights to be done 

Hopefully I can get Brother Dhekarst finished and have him added to the end of project update, but we'll see, back on night shifts at work which eat up a lot of my hobby time due to the altered schedule you're on, simply by working during the night and sleeping the morning away.

Until next time, have nice day...

Thursday, 12 October 2023

Dreadtober 2023 - part 2.

 


Techmarine Ghrast ground his teeth as he listened to the report from the ship in low-orbit. Both of the assault forces Dreadnaughts had been dropped off target and we're not responding, and even though he fought the fog in his head caused by the Butcher's Nails, he knew that they would need the firepower of the venerable brothers in the near future.

"I'll handle it, Ghrast out" he growled into the vox link, his bronze teeth chinking as they clicked together.

He checked his position from the co-ordinates he had been sent and started the loping, ground eating stride Astartes adopted when they ran.

Smashing through ruins with his axe rather then going around, the Techmarine cut a strange sight as he bounded along, in a completely different direction to the main assault. Servo-arm tucked against his back to make better speed.

He'd made better time than he hoped as he had not run into any enemy patrol's, they were all too busy countering the orbital drop of the main force as he closed in on the transponder signals of the drop pods.

The report was accurate, the dreadnaught drop pods had both landed within fifty yards of each other and within the same manufactorum, bringing the roof down and a fair portion of the walls. This was the cause of the non-responses from the Dreadnaughts, trapped by rubble the doors of the pods couldn't open.

Heaving himself alongside one of the stricken drop pods, Ghrast immediately began throwing chunks of rubble away and his servo-arm sprang into action lifting steel girders out of the way with little effort.

As he found he had room, he jammed the end of his axe into the seam of the drop pod door and proceeded to force it open, the way a mortal would open an ammunition crate using a crowbar.

A huge white slab of armour greeted his efforts, bronze trimmed and battle scarred, the venerable machine sat waiting. The sky blue of the legion colour slowing being replaced by a deep blood red as the legion transformed by the will of their new patron.

The view-slit on the sarcophagus lit up an angry orange as the growing electrical whine signalled a full power up of the machine. Heat distortion rippling from the turbine exhausts and the engine spooled up.

"YOU TOOK YOUR TIME TECHMARINE"...

*****

The forge has been busy this past week working up some armour Anti-Tank support for the Twelfth Legion.

I know that you can field havoc/heavy support squads in any Legion, but I never felt that they fit the theme of the World Eaters*, especially by the time they get to Terra and have fallen fully into the embrace of Khorne.

The infantry with the Butcher's Nails forcing their actions, in my opinion, wouldn't be able to hold a good firing position and not succumb to the temptation to charge headfirst at the first target to come close to melee range.

Instead I wanted to use vehicles for that role in my army, and with it being Dreadtober, what better way then to get some Anti-Tank support through the Castra-Ferrum Dreadnaughts.
My rationale is that they have some sort of circuitry over-riding the nails until they are released by the Techmarine present and given over to melee like the rest of the legion.

So after a week and a bit of chopping plasticard and adding details, the two Dreadnaughts for my army are here in their painting sub-phases:

A close look, the skulls added to the sides of the arms were chopped in half removing the rear rounded portion and filed flat, before being glued inside the boxed off area, which was made from 1mm strips of plasticard cut to size.

The Powerfist sides of the Dreadnaughts had much the same work done, one had a piece of banding added around the fist by adding another strip of plasticard:

And the business end, the front facings.
The dreadnaught on the left has had its sarcophagus left as was, but the armour planels each side have been paneled over and a Khornate symbol added using plasticard. 
Lots of trophy chains taken from various chaos vehicle kits were then slung under the chassis, all swinging the same direction to convey movement.
The right hand dreadnaught had some damage to the sarcophagus, so this was scraped flat and then a detail added through the plasticard method.
This time the armour planels got a World Eaters symbol and a spare Khorne Crest from a Blood Warrior was added above.
Both dreadnaught have skulls mounted on spikes above the sarcophagi, the spikes made from 3D print supports of all things, the various rivets added to the plates are also from the same source:

The bases, as it normal for my urban assault force, are made from cut up and torn up cork sheeting, along with some random dotted skulls and the "rebar" poking up is actually detonator wire which came from a mine which was closing down.

Alongside Dreadtober, I've also been assembling an Death Korps of Krieg army for a friend in order to play a game against Cardboard Fortress's Guard later in the month when we have another gaming day, so that's why it's taken a little longer then it normally would have to get to this stage.

So next steps are to start painting the pair and getting them ready to face the loyalists across the battlefields of the 31st millennium.


Until next time, have nice day...





* I know, I know, I am trying to add logic and reason to a make believe military force.
It's my hobby and I'll rationalize it anyway I want to thank you.

Monday, 2 October 2023

Dreadtober 2023 - The Project Begins.

 

"Report, where are the Dreadnaughts?" The captain asked of the bridge crew.
They were monitoring the orbital drop, when ferocious anti-orbit fire had forced an evasion maneuver in low-orbit which had thrown off the landing co-ordinates of the drop pod assault, scattering the landing troops.

"Searching captain, Auspex sweeps are having difficulty due to the interference"

"Do we have a read on that emplacement?" He asked.

"Weapons tasking sir, I'm reading a massive spike of energy at 00.51/3CR, possibly a capacitor or heatsink for a weapon".

"I don't care what it is, blast that thing into the dirt or we're all dead, either from that or the Astartes when they return aboard".

"Aye captain, weapons tracking now, firing in twenty five seconds".

Orders were relayed across the bridge as the pings of the Auspex rang out, the oculous screen choppily reading outputs from three World Eaters squads... they'd put twenty drop pods into the atmosphere.

"Weapons firing" the officer called out and everyone could feel the deck vibrating beneath their feet.

The captain looked up at the viewports instinctively, but they were too far away to see anything at all, he had to settle for the energy spike on the oculous blinking out.

"Round on target, spike destroyed sir" the weapons officer reported, obviously pleased with himself.

The oculous suddenly lit up with a series of World Eater squad transponders.
Most of the company had landed together and were pushing forwards towards the loyalist position. The ones which had been off course were working their way towards the main force.

The Dreadnaughts however, they had been launched together and had landed in what appeared to be a manufactorum, worryingly they weren't moving or responding.

With a sigh the captain opened a vox-link.

"Techmarine Ghrast, are you recieving..."

*****

Well, it's October and that means it's time for one of the community projects to begin.
There are a few which happen at this time of year, Orktober*, Zomtober**, Spookytober...

But my project of choice like last year is Dreadtober.

This year, winding our neck in a little, I'm going to use the project as a way to tick off a couple of things for the 30k World Eaters force I started earlier in the year.

Again, earlier in the year a friend gave me a box with five Castra-Ferrum Dreadnaughts (Boxnaughts) in it which were in various conditions. He is slowly replacing his with Redemptor Dreadnaughts and was going to throw them in the bin, until I said I'd salvage what I could and get them back on the table.

Yesterday, as of writing this, the plasticard and first Boxnaught was brought out to the mat and work was started.


Some judicious filing and sanding got the plates smooth(ish), and several clumps of dried glue off the model. Fortunately the black isn't that thick so I don't have to worry about stripping it off to start again.

After a couple of hours, with a podcast on in the background I had ended up with the following:

I've added plasticard plating to the two front flanks of the sarcophagus and made a World Eaters symbol to add detail, the rivets are slowly being added, I just need to chop some more.

His crest is taken from a spare helmet and adds the Khorne flavour along with the trophy chains hanging and the skull, although I am going to add a few more spiked to the top of the sarcophagus.
The diagonal plate on the centre was added to add interest and cover up where the previous owner had tried to scratch out the winged symbol which is normally there, again, this will have the rivets added.

I haven't started on the Powerfist arm yet, but the Lascannon arms has had some Petruges added to echo the Cataphractii Terminators look, and add that gladiator factor, similarly with the chains, of which I'm going to add some more.
Looking at the leg plate, I also added a stylised version of the World Eater "jaws" to add interest there.

There is more work to be done, adding more chains and skulls, before basing him and then starting on his Brother, as I have two in the force, I am aiming to get both built and painted for Dreadtober.

I envisage these as more corrupted and along the eightfold path, why?
If your trapped in a sarcophagus, with the nails pounding in the back of your skulls and unable to do anything, I imagine you'd be willing to listen to anything daemonic whispering at you.

In a contrast  to the command staff who have started to openly worship Khorne willingly, the Boxnaughts I imagine are more victims of their situation then some of the more understated line troops, so they may get a colour scheme similar to the Red Butchers.

I am going to work on these as a priority, however my hobby time has been cut a little short, compared to painting the Tyranids, as I've been cleared health-wise to return to work...Woo!


Until next time, have nice day...



*I have taken part in this before, when I get back to my beloved Greenskins, I may do so again, or find something GREEN to work on for Dreadtober in the future.

**Chris has taken part in this before, he loves him some Zombies...wait for his Xenos Rampant project.

Monday, 31 October 2022

Dreadtober 2022 completed!

 

"Dey's shooting us!" Wailed one of Boss Toofkrakkaz Shootaboyz, as another hail of lasrounds whipped past the Orks.

"Well yet betta shoot back an' stop sniveling" Toofkrakka shouted, covering the unhappy Shootaboy with a coat of fresh spittle.

The shootaz opened up missing everything in sight and chewing through the scant cover provided by the ruined wall Infront of them.
The guard had brought up heavier weapons now and the distinctive chug of Heavy Bolters and the crack of Autocannons added to the din, pitching several Orks off their feet as solid rounds impacted into tough green flesh.

The advance had stalled...

"Oi, Badruk, where'z yer zogging kontrapshunz?" Toofkrakka shouted into the talky-box the big Mek had rigged up before the battle.
Static rattled back from the speaker and Toofkrakka shouted louder for good measure before kicking the Grot carrying the thing through the air and hefting his Chain-Choppa.

He stepped up to charge at the enemy and was thrown back as his arm came away messily, taking his choppa with it. 
He crushed several Grotz as he landed and his Nobz mob closed around him for a second as Dok Nutzak came over, cuttaz already snipping on anticipation of battlefield surgery.

A rythmic metallic clanging could be heard in the distance and Toofkrakka thought it was probably 'umies lobbaz, but the metallic cries of 'WAAAGH!' told him otherwise.

He craned his neck and saw Big Mek Badruk charging forwards with his cronies in tow. His grot oiler frantically pulling at levers at the Kustom Force Field mounted on the mekboyz back making the air wobble with power.

Behind him came a slab-sided wall of rusting metal, snipping claws, buzzing saws, Shootaz and Skorchaz firing into the press of Guardsman Infront of them.
A multitude of Kanz firing off Rokkitz at anything they could target, and a mekboy dispatched by Badruk to round up any Kanz which deviated from the mob and tried to flee.

Toofkrakka watched the battle turn in the Orks favour and raged at being pinned under the Dok as he worked at attaching a bionik arm, the Nobz got caught up in the excitement and charged with the Boyz giving a good 'ard charge forward and here Toofkrakka was stuck under a stupid Dok.

He'd get into the fight sooner or later, he'd keep an eye of Badruk from now on, having that many Kanz might give him ideas about running the place...


*****

Here we are at the end of Dreadtober/Orktober for another year. Posts of the green variety haven't been as prolific as previous years due to work, family commitments and tonight All Hallows Eve, but continue the posts do.

And here is the final post for Dreadtober 2022, with my project of the Apocalypse Dreadmob completed before the deadline!

And people said I was mad for taking on such a large project...

The second Deffdread, 'Da Big Dread One!' (until it gets replaced), leader of the mob and the central spearhead of the ramshackle metal avalanche.

'Da business end', like the previous dread, it features a pair of Klaws, a Big Shoota and a Skorcha for a bit of all roundness.
It should also feature a Kustom Force Field, but I'm saving the one I have for a different chassis to make a true leading dread!

Up next we have the second three Kannstrong mob. Like all the Kanz in this formation they are armed with Rokkit Launchaz to take advantage of their better skills at shooting. 

I took pains to convert them by adding different gubbinz on top and changing the exhaust pipes, Ork Mel's aren't known for their standardized builds after all. The one closest to the camera features a Stormboy Rokkit Pack, pressed into service as a rather large Rokkit, not sure how they'll reload that?

The last two Kanz of the Dreadmob I said I'd paint aren't a legal mob for the formation, but I ran out of time trying to paint strip the extra Kan I bought at the start of the month.
They're family standard as things go with the mob, lots of black paint for the Goffs.
The red stripe as an army unifying feature and lots of 'Ardboy checkers!

The Dreadmob in all its rusting clanking might.

Dreadtober is a community event run each year and this is the first time I have taken part.
I've enjoyed this and have discovered a lot of blogs I normally wouldn't have read because of this, obviously we know there are a lot of talented people out there in the wider community, a lot more talented then myself, and several of them have taken part in Dreadtober.
I must mention XarfaiEngle with his gorgeous Blood Angels Contemptor and Siph with his fantastic rendition of Canis Rex, I encourage everyone to visit their blogs and see what else they are up to.

As an aside, I had a cheeky extra on the go for Dreadtober with this Thanatar Siege Automata for my friend with the Ad-Mech.
It's about half way painted and needs the colours bring back to full opacity after being washed with Earthshade, then some Hazard Striping (2nd edition style) and some checker work adding before finishing the base:

As well as this mob of Meganobz which are nearly finished, and will accompany Ghazkhull in my Waaagh!

A productive month then, especially as this marks a project off of my Hobby Season to-do list:
My first badge, woo!


Until next time, have nice day...